The studio has scrupulously researched the US prison system, talking to both wardens and prisoners and reading up on the theory of prison architecture. It’s an introduction that makes two things clear: that the prison system is effectively a business, and that it’s a business that involves death. You’re also shown how to escort the non-playable characters around the prison. It is through this rather macabre tutorial that you’re shown the basics of prison architecture, creating foundations, building walls and adding power and water utilities. The current CEO wants you to build an execution facility for a double murderer, known simply as Edward. On first loading the game you’re tasked with taking over an existing prison. Prison Architect is a simulation in which players take on the design and running of a major US correctional facility. Maybe keeping them all locked up in tiny pitch black cells for 23 hours a day isn’t the best solution? Photograph: Introversion It’s not just about keeping the prisoners locked up, you also have to manage their physical and mental wellbeing.
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